In this 1 hours video, you will see my workflow to clean and Unwrap this hydrant in Blender.
You will see how I clean the model to have a perfect and uniform wire, how I unwrap the different parts of the model.
I explain everything ;)
My goal is to have the perfect unwrap to be able to paint on Substance Painter or Blender or Mari without any issue.
In the first part, I will check my mesh, to see where I need to add some edges loops, to finalize it to have a proper model usable on every scene I will work on.
When it will be ok with that, I'll start the Unwrapping, I will add Seams to cut my model and start the unwrap.
On some parts, it will be ok, but on others, I will have to clean it.
I will show you how to do that of course ;)
When everything will be ok, I will export the Low Rez and the High Rez to Substance Painter, I will create the maps (AO, Normal, etc) with backing from the High Rez and it will be perfect since I checked every part of the process :)
I hope you will like this tutorial and it will help you in your work ;)
ABOUT YOUR INSTRUCTOR
My name is Cédric Lepiller, I'm a 3D Freelancer in France since 2005.
I work on Blender for the modeling and on Maya for other parts (Xgen, render in Redshift etc)
I'm a Generalist specialized in Character modeling, you can see my project on my Artstation page.
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