A BLENDER Addon
The Asset Management lets you add any kind of assets to your Libraries, You can add Single objects, multiple objects, rigged characters, lights setups, scenes, material, HDRI’s and much more!
The Addon generates Thumbnails of your assets with default scene.
You can configure the shaders in the preferences and create a custom render.
You can tweak everything, add an Ambient Occlusion(AO) shader, hide the floor, add a contour or use the shaders of your asset.
The thumbnail uses the OpenGL rendering with Matcaps, Ambient Occlusion(AO), DOF etc!
This is the fastest way to add an asset to your library with a custom camera angle.
You can use all the settings of the viewport, it’s simple and you will like it.
You can use a picture from your disk or use the Render Result.
You can link assets in your scene, characters, furnitures, materials etc.
If your asset has a group, you will be able to link it.
You can also add scripts in your asset to manage the animation.
You can place your asset on the selection :
Nothing Selected : Asset will be placed at center of the scene.
Object(s) selected: Asset will be placed at origin of selected object(s).
Face(s) selected: Asset will be placed on faces and will use normal orientations of those faces.
You can replace one or several assets by another, you can do this for linked assets too.
The addon jeeps the orientation of the previous asset.
You can Edit an asset directly from the preview.
That allows you to make a fast modification of your asset to have it exactly how it should be.
The addon will save your current scene, open the asset scene and when you will save it, the addon will open your scene and your asset will be updated.
With the Asset Management you can :
Choose to use existing materials or group to avoid .001, .002 etc
Delete unused data
Use active layer
The addon saves automatically your scene in the temp when you add an asset to your library
Popup to work in full Screen (CTRL + Double LMB)
You can choose to put the addon in the panel T or N
You can save complete scenes in the Asset Management.
You can create libraries, categories and add custom thumbnails.
This is really simple and fast.
You can save your own materials in the Asset Management.
You can create libraries, categories and manage your materials.
You can link materials too.
You can also add your own material render scene to customize your thumbnails.
You can save you own HDRIs maps in the Asset Management.
You can create libraries, categories and manage your maps.
You can add several maps at one time, you just have to select them and click ok!
You can also edit your map directly in the 3d view :
You can use Speedflow and Carver to make your assets and you can use those assets directly with Carver.
You can have the preview of the Asset Management directly in Hardops.
You just have to enable the addon in the preferences.
You will have it in the panel and the popup.
With the Asset Management, we offer you a free pack of assets.
Screws and Bolts
In this pack, you have 43 Screws and Bolts with nice thumbnails made with the Addon.
You can use this pack with HardOps or in your normal modeling workflow, it’s really efficient.
Follow this Link to see how to install the pack!